Computer Games and Technical Communication

Computer Games and Technical Communication

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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.Lucas, Shannon, and Denise Fulton. a€œWhat We Learned Evaluating the Usability of a Game.a€ Usability Interface: The Newsletter of the STC Usability SIG 11.2 ( 2004): 7a€“8. Luce, A. V. a€œa#39;It Wasna#39;t Intended to Be an Instruction Manuala#39;: Revisitinganbsp;...

Title:Computer Games and Technical Communication
Author: Asst Prof Jennifer deWinter, Assoc Prof Ryan M Moeller
Publisher:Ashgate Publishing, Ltd. - 2014-11-28

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